Tuesday, September 2, 2008

Zul'Aman bears to disappear with next content patch



 
 

Sent to you by CJ via Google Reader:

 
 

via WOW Insider by Michael Gray on 9/2/08

Filed under: , , ,

The Zul'Aman bear mount has been a popular treat -- popular enough that folks offer paid runs to get the bear mount. We already knew the chance to get the bear was going away when Wrath comes out. However, in the bad news category, Zarhym revealed over the weekend that bear mounts will no longer be obtainable when the content patch comes out.

While I know a lot of folks already have their bear mounts, in my opinion, this change kind of sucks. I have a small raiding Guild who I've been working with to get our bear mounts (with a few bumps along the way). Since we knew the earliest we'd lose our opportunity would be November, all of our planning has been focused on getting the bears this month and next. And now, that's changed without enough warning to alter our plans. Heck, I can't even plan since all I know about when the patch is coming out is "soon."

To be clear about it, the problem isn't that the chance to obtain the bear is going away. That's fair -- the timed event would be stupid easy after level 70. The problem is that Blizzard set one expectation (when Wrath comes out), and has now vastly reduced the opportunity without warning. That's a problem for me.

Permalink | Email this | Comments


 
 

Things you can do from here:

 
 

Sunday, August 31, 2008

[UPDATED] New titles for Wrath

Sent to you via Google Reader

[UPDATED] New titles for Wrath

Filed under: , , ,



Blizzard promised us more titles and boy, it looks like they're going to deliver. WotLK Information Wiki and MMO Champion have dug up some information on what appears to be a plethora of new titles. Unfortunately, most of the them are Feats of Strength that can only be obtained by one person ever per server. Daunting? Most certainly. But what are titles if they aren't special?

First off, though, there are a handful of titles available to more than just one person. 'Arena Master' is obtained by everyone who completes the Arena Achievements. It's not quite a Feat of Strength, but there aren't too many players who will obtain a Rating of 2200 in all three brackets. Of all the Achievements required to unlock the title, those three are about the toughest ones and if you're capable of hitting 2200 in all three brackets, the rest should be cake.

One title that sounds pretty cool is 'The Hallowed', which is obtained by completing all 18 Hallow's End Achievements, the hardest of which might just be obtaining the rare Sinister Squashling. Then there's 'The Diplomat', which many players will already receive at the launch of Beta -- it simply requires getting to Exalted with Timbermaw Hold, Sporeggar, and the Kurenai or Mag'har. Obsessive questers will eventually achieve 'The Seeker' after completing a whopping 3000 quests.

Finally, there's the odd and quirky 'Salty' which can be obtained by completing all the Fishing Achievements. This is a pretty tough one that has some difficult feats like getting Mr. Pinchy,...

Friday, August 29, 2008

Raid buffs overhauled for 3.0.2

Man this is big.

 
 

Sent to you by CJ via Google Reader:

 
 

via WOW Insider by Eliah Hecht on 8/29/08

Filed under: ,

Blizzard has been promising changes to raid buffs and raid stacking for a little while. Last night, they laid all their cards on the table in a giant blue post. Here's a run-down; all of this will be going live in 3.0.2, the pre-Wrath of the Lich King patch.

  • Almost all buffs and debuffs will work raid-wide -- Warriors shouts, Shaman totems, Paladin auras, and more.
  • There are approximately 30 categories into which raid buffs and debuffs fit. All raid buffs/debuffs have been put into one or more of these categories. Most categories have only one or two buffs in them; see the post for the category breakdown.
  • Buffs cannot stack within each category; only the most powerful one will apply. For instance, Battle Shout and Blessing of Might will no longer stat.
  • "Mana battery" action (such as Vampiric Touch) is changing significantly. It won't depend on damage done any more. Whenever such effects occur, the ten people in the raid with the lowest mana will receive a buff called Replenishment restoring 0.5% of their maximum mana each second. This buff will be provided by Shadow Priests, Survival Hunters, and Retribution Paladins.
  • Heroism/Bloodlust will now affect the entire raid, but you can only be hit by it once every five minutes.

Continue reading Raid buffs overhauled for 3.0.2

Read | Permalink | Email this | Comments


 
 

Things you can do from here:

 
 

Thursday, August 28, 2008

Wednesday, August 27, 2008

3.0.2 PTR imminent



 
 

Sent to you by Julian via Google Reader:

 
 

via WOW Insider by Eliah Hecht on 8/27/08

Filed under: ,

We haven't seen much PTR action in a little while (although I guess the beta realms are really a PTR for Wrath). That may change soon, though: the European PTR forums were just wiped, and Tigole recently said "3.0 will be on the PTR's soon." Disregarding his apostrophe abuse, and Blizzard's colorful history with the word "soon," this does conspire with the forum wipe to indicate that the PTRs will probably be up with this pre-Wrath patch within, I'd say, a week or so.

What does this say about the Wrath release date? Well, I'd say nothing, really. In the same post, Tigole mentions that some patches were on the PTR for over two months (which is good because a lot of the new talents are really half-baked right now). Additionally, 3.0.2 could come any amount of time before LK. 2.0.1, the pre-Burning Crusade patch, came a bit over a month before BC was released.

There is one notable advantage to bringing 3.0.2 to the PTR as soon as possible: more testing. While a fair number of people are in the LK beta by now, everyone who wants to (and had an active account the last time the PTR authentication server was updated) can access the PTR. As I mentioned above (and as Tigole agreed in his post) none of the classes is done yet, and the more people we get play-testing them, the better.

Permalink | Email this | Comments


 
 

Things you can do from here:

 
 

Skill Mastery: Penance 51pt Disc Priest talent



 
 

Sent to you by Julian via Google Reader:

 
 

via WOW Insider by Eliah Hecht on 8/27/08

Filed under: , ,


Welcome to Skill Mastery! In the weeks to come, the WoW Insider staff will give you the skinny on each and every new skill coming in Wrath of the Lich King or, in some cases, in the 3.0 patch.

Healing priests aren't getting a ton of new tricks in Wrath. In fact, some of our old tricks are getting removed: downranking is no longer viable, so goodbye Greater Heal (Rank 1). However, like every other class, we are getting a few new spells, and one of them is Penance.

Penance is the 51-point Discipline talent, and it currently reads like this (at max rank):

33% of base mana, 30 yard range
Channeled, 10 sec cooldown
Launces a volley of holy light at the target, causing 184 Holy damage to an enemy, or 670 to 756 healing to an ally every 1 sec for 3 sec.

Continue reading Skill Mastery: Penance

Permalink | Email this | Comments


 
 

Things you can do from here:

 
 

Saturday, August 16, 2008

Disengage and trap changes coming to Wrath Beta



 
 

Sent to you by CJ via Google Reader:

 
 

via WOW Insider by Daniel Whitcomb on 8/15/08

Filed under: , , , , , , , ,

With all the Hunter changes we've been promised in relation to PvP, one that has recently been announced may be the biggest yet. Disengage will be getting a new trick.

In a future Beta build, Disengage will cause the Hunter to jump back from their target 10-15 yards. As a result of this buff, however, the cooldown will be extended to 30 seconds.

This really is the change Hunters need, more that the recent Aspect of the Beast and Mongoose Bite changes by far. What we really needed is a way to get back to range, and between this and Master's Call, we should now have a relatively dependable non-talented way of doing just that. 10-15 yards may seem a bit low, but it should be more than enough to get off a quick concussive shot, set a trap, or use a talented crowd control ability such as Intimidation, which will become instant cast rather than on next attack.

Another set of baseline ability changes has to do with traps, and should be very helpful in both PvE and PvP. Freezing Trap will no longer break on any damage, but will instead break on a set amount of damage -- meaning a stray cleave or a miscast DoT won't completely ruin you. With this new functionality, Bear Trap will be removed and replaced at level 80 with Camouflage, which is returning after being discarded. Since setting a trap won't break Camouflage, it will become incredibly useful for setting PvP ambushes as well.

There's plenty of other exciting changes on the way for Hunters, including a talent tree revamp that's currently up on Blizzard's official Beta site. Look for analysis of that in the coming days on WoW Insider. It's looking more and more like Wrath's going to be a great time to be a Hunter, and we're looking forward to seeing how the class plays with all their new toys at level 80, in both PvP and PvE.

Read | Permalink | Email this | Comments


 
 

Things you can do from here: