Sunday, June 29, 2008

WWI '08 Notes from the Dungeons & Raids Panel



 
 

Sent to you by Julian via Google Reader:

 
 

via WOW Insider by Jennie Lees on 6/29/08

Filed under: , ,


At the Worldwide Invitational, the Dungeons and Raids panel is about to begin. We'll be bringing you updates on the anatomy of dungeons and raids straight from Blizzard's mouths, and of course any tidbits of information about dungeons and raids to come, all after the jump. Stay tuned!

Continue reading WWI '08 Notes from the Dungeons & Raids Panel

Permalink | Email this | Comments


 
 

Things you can do from here:

 
 

Saturday, June 28, 2008

Interview with J. Allen Brack



 
 

Sent to you by Julian via Google Reader:

 
 

via Tobold's MMORPG Blog by Tobold on 6/28/08

One major purpose of me applying for a press pass for the Blizzard Worldwide Invitational 2008 was to get a chance to interview somebody from Blizzard about World of Warcraft. And my thanks go to secret PR guy (who wishes to remain anonymous), who made it possible that I got an interview with J. Allen Brack, Lead Producer for World of Warcraft. So here is the interview, word for word, just cleaned up a bit:

T.: J., what is your job title, what do you do?

J.: I'm the Lead Producer for World of Warcraft, so I'm the spiritual advisor, the solver of problems, I help control when patches and expansions come out, help getting them tested and ready to go, I'm remover of roadblocks great and small to all manner of programmers and artists and designers.

T.: That is already a very good introduction to my most important question, on the roadmap for World of Warcraft expansions in the future: In the next ten years, will there be 5 expansions or 10, or how do you see that?

J.: Great question. I don't know exactly how many. So we have kind of a stated goal releasing expansion once per year. But much more important than that is our commitment to that whenever a player actually buys the game and installs it they have a great experience. I guess we announced that we had the goal of doing it once a year about a year-and-a-half ago, and obviously it hasn't happened. It's been more than a year than The Burning Crusade came out, and we are not exactly yet happy with where [WotlK] is. The most important thing for Blizzard is that you have the best experience possible when you install it. And whenever Wrath of the Lich King gets to that point, that we feel you will have a great experience, we will release it. And that will be the case for the next expansion as well, whenever that happens to be. I don't know if that answers it or not.

T.: Well, the goal is there for one expansion per year.

J.: It's the goal, but it's more important that you have a great experience.

T.: In your mind, if you are scheduling a path, again for the next 10 years, will that be every expansion 10 more levels, one more hero class, a couple new features, maybe one more crafting skill?

J.: It might be surprising, but we don't actually plan more than one or two expansions ahead. So right now we have this expansion that we are working on, and we have started to talk about ideas for the next expansion. And that's it. We know that we have tons of ideas for other expansions, that come after the next one, but have no idea what actually will be in those expansions. We have no idea really even what will be even in the expansion that will come after Wrath of the Lich King. Right now we are just starting to talk about what would be some of our top cool ideas that we would want to do.

T.: Would you still be thinking about things like expanding lower level content,

J.: Sure.

T.: or introducing player housing?

J.: Sure.

T.: Those things are on the table, but we don't know what expansion they will be in?

J.: You don't know, and actually I don't know. The way Blizzard makes decisions like that is, when it comes time to do something like that, we'll put up all the ideas that we think are great for the next expansion. And we go "okay, that'll take us 5 years to make, way too long for players to wait for the next expansion. Let's talk about what the big, really solid ideas for the next expansion are". We did the same thing with the Death Knight. We knew we wanted to introduce a new class, and we talked about what are the various class options, and then kind of worked it down from there. Whether the Death Knight is the strongest option. You know it's a tank, we would like to add more tanks to the game. It's very lore centric with the lich king and Northrend, so that helped the decision get made. But we always talk about what are all the good ideas, and then figure out which ones are the best to take for each decision.

T.: Okay, lets follow up on you want more tanks in the game. You just need 5 minutes in looking for group chat to know that everybody wants more tanks and healers in the game. Do you think you can solve that by adding another tank class, and then you get more tanks, or do you think there is some underlying reason that people like the damage dealing classes more than the group classes of tank and healer?

J.: Yeah, tanking obviously is a very big responsibility. I think two things. Definitely I think by adding another tanking class there will be more tanks in the game. I think also in the past we had a tendency, if you take the protection warrior, it was the best tank, but it wasn't really useful for other things. So one of the kind of changes that we are going to make with tanking in Wrath of the Lich King is tanks, even protection tanks, will still do some amount of damage that contributes towards the overall raid or dungeon, or whatever you happen to be doing. Before their damage used to be near zero. Now we are going to actually make it a more meaningful contribution. I think that will actually help as well. Because a lot of warriors felt like they could tank or they could dps, and they just had to effectively do a talent change every time they wanted to switch. Now, you're not going to be the best dps'er whenever you are in your protection spec, but you are still be able to contribute meaningful.

T.: And that also would include changes to the warrior class, or is that just true for the Death Knight?

J.: No, no, that's all tanking classes. So we want all tanking classes to contribute meaningfully to damage.

T.: That is the reason for abilities like Titan Grip? [New warrior talent that allows you to wield 2-handed weapons in one hand, with a speed penalty. Yes, this time it's in!]

J.: Sure, yeah.

T.: And what are you planning for healers?

J.: Well, I actually play a healer.

T.: Me too.

PR guy: Me too. [Lots of laughter.]

J.: So that is dear to my heart. I play a holy priest. So we obviously have ten new levels and talents for healers to enjoy. Not really ready to talk about necessarily how that works. We feel tanking is the number one kind of shortage and then way further down is healing. So we introduce this Death Knight and see how that goes, and if we need to make changes or introduce a new class at some point later in the future maybe we will make that decision.

T.: You're not promising a healer hero class in the next expansion?

J.: That is correct, I'm NOT promising. We are very much a let's see how this goes type of thing. So we'll introduce the Death Knight, and we'll see how that goes, and if it's really successful then we'll talk about doing another hero class at some point in the future.

T.: Okay, lets talk about hero classes, Death Knight. There were earlier plans where you had to be 80 and do a quest, but now you basically removed all the requirements. You just have to have on level 55 character and you can make a Death Knight, and you can make him of any race.

J.: Yes.

T.: This will basically guarantee you that you will get a huge number of Death Knights.

J.: A huge number of Death Knights. Absolutely.

T.: Don't you think that you will have then the other problem, like 4 Death Knights shouting for a healer to go to a dungeon, if that even would be working?

J.: I think that will definitely be an issue on day 1. When we actually launch Wrath of the Lich King you'll be faced with a choice of whether to create a Death Knight and start that process, or to take your main and level it up to level 80. We saw kind of the same thing with Burning Crusade. We didn't introduce a new class, but we let the Horde play Paladins, and we let the Alliance play Shamans. In the first few months we saw huge numbers of Paladins and Shamans of the opposite faction. But now, or 6 months later, or 3 months later after that, you saw reasonable numbers of both, or what we feel is a reasonable number. And I think it will be the same for the Death Knight. Lot of people will start it, lot of people will create one, lot of people will level it. How many people will make it their main? I think some normal number of people will make it their main. The intent of the Death Knight is for it to be epic, but equal. Sort of feel like an epic experience, but it's not going to be any more powerful than any of the other classes. So some people will make it their main, and that'll be what they are playing, and other people will say "hey, I've done this for a while, and it's great, but it's not for me", and that's okay.

T.: Warriors will definitely feel somewhat threatened.

J.: Sure. Definitely.

T.: So what can you do or say to calm down the warriors?

J.: One thing we're doing is, you know, each kind of tank has it's own specialization. Every tank can tank, any dungeon and any raid, but certain classes are better [for certain situations]. Paladin is obviously a great AoE tank. Focus of the specialization for the Death Knight is going to be spellcasters. We don't really have a tank yet that is specialized for an anti-spellcaster role, and that is going to be the role of the Death Knight.

PR Guy: I hate to do that, but last question. J. has a panel and needs to be backstage in 10 minutes.

T.: Okay, then last question. The Death Knight starts at level 55. Every other class starts at level 1. Do you think that at one point you will introduce the option for other classes to start at level 55? Because if somebody chooses to make a new character, that might be a big factor in his choice, maybe he doesn't want to level up again.

J.: Sure, that's a great question. One of the things of starting at level 55 is kind of that epic but equal part of the Death Knight. We have talked about potentially having you, if you have some character that is a certain level that maybe you can create another character at a higher level, different than 1. We also just made a big change in patch 2.3 where you can much easier level up from level 1 to 60. So we are always looking at easier ways for you to level up. One thing we just announced for the next patch, that is 2.4.3. that we are changing the level at which you get your mount. It used to be level 40, now it's going to be level 30, with a corresponding gold cost decrease. We definitely want you to play at the high level with your friends. And we are always looking at neat good ways for you to get up to the high level. So we will continue to look at thinks like that.

T.: Thank you very much for the interview, J.

J.: Thank you so much. It's always nice to talk with people who obviously very much like the game.

 
 

Things you can do from here:

 
 

WWI '08 Panel: Shaman



 
 

Sent to you by Julian via Google Reader:

 
 

via WOW Insider by Mike Schramm on 6/28/08

Filed under: , , , , , , ,

Holy moly, Shamans got a ton of stuff they wanted and then some today at the WoW Dev Panel during WWI '08 today.
  • Shaman CC! Hex, previously the domain of NPCs only, was confirmed as a Shaman spell -- it'll have a quick 1.5 second cast, and will turn your enemy into a frog for about 8-10 seconds. The frogged person will still be able to move around, but they won't be able to attack or cast spells. A 1 minute cooldown was mentioned, but that's in opposition to the purpose of the spell, which is supposed to be emergency only, so that may change.
  • The devs mentioned that Shaman were suffering from "Totem spam," so a few totems will be combined -- Strength of Earth and Grace of Air will become the same totem, and the physical school news was re-confirmed.
  • Perhaps the biggest Shaman complaint since launch was answered: Shaman totems will now affect the whole raid, not just the local group. That's a big one.
  • Weapon enchants are being revamped for more utility. Rockbiter is out completely, and Earthliving is replacing it -- it will give a +Healing buff. Flametongue will give spell damage, and Frostbrand will "more reliably snare" opponents.
A lot of Shaman concerns were answered today for sure, though perhaps not in the way players might have wanted. Will a 10 second CC be enough? It's great that totems affect the raid now, but will their range be extended to reach all of those people?

All of this information is still up in the air, of course, but it's awesome to finally see some official news on where classes are headed for Wrath of the Lich King. Stay tuned for more Wrath information, as well as any other WoW news we hear coming out of WWI.

Permalink | Email this | Comments


 
 

Things you can do from here:

 
 

News from the WWI '08 WoW Dev panel



 
 

Sent to you by Julian via Google Reader:

 
 

via WOW Insider by Michael Gray on 6/28/08

Filed under: , , , , ,

At WWI, the WoW Dev Panel is underway, and spending a little while talking about the Death Knight class, and other class changes coming in the expansion.

As the panel continues, we'll update this post with more information as we get it live from Paris.

Update: Tons (tons!) of new official Wrath information after the break. Don't miss!

Update: It's over, but we'll be talking about this stuff for a while. Titan's Grip is confirmed -- two-handed dual wielding for Fury Warriors. Hunter pet skill points are out, and pets are getting their own Talent trees. Shaman CC is official, Ret Pallys are getting new itemization, and Rogues are going to be able to sap a lot more. It's all after the break, more analysis coming up soon.

Continue reading News from the WWI '08 WoW Dev panel

Permalink | Email this | Comments


 
 

Things you can do from here:

 
 

Friday, June 20, 2008

Midsummer Fire Festival starts tomorrow!



 
 

Sent to you by CJ via Google Reader:

 
 

via WOW Insider by Mike Schramm on 6/20/08

Filed under: , , , , , ,

There are a few unmistakable signs of summer -- the days get longer and the sun stays up later, the smell of barbeque drifts around the neighborhood, and oh yeah, the Midsummer Fire Festival starts. June 21, tomorrow, marks the start of the Midsummer Fire Festival in game, and this year we've heard that there's going to be some new things going on. In addition to all of the old festivities (firepole dancing and flame honoring, or desecrating), there are lots of new things to do as well -- Ahune the Frost Lord is threatening the Slave Pens (he's a boss similar to the popular Headless Horseman of Hallow's End), and there are new daily quests around, including a "torch tossing" event and a bounty on a Twilight Cult NPC.

Stay tuned to WoW Insider -- we'll have coverage on all of the new stuff in game, as well as fill you in on exactly what's going down when during the Festival. It lasts until July 4th, and right around then there are also lots of terrific fireworks shows ingame as well -- those goblins really know how to put on a good time.

Happy summer -- the Midsummer Fire Festival is almost here! See you at the bonfires!

Read | Permalink | Email this | Comments


 
 

Things you can do from here:

 
 

Wednesday, June 18, 2008

Patch 2.4.3 patch notes



 
 

Sent to you by CJ via Google Reader:

 
 

via WOW Insider by Adam Holisky on 6/18/08

Filed under: ,


Patch notes for patch 2.4.3 are up. Click below for the full patch notes, and stay tuned to WoW Insider for more analysis of the effects these changes will have. Additionally, the PTR client for 2.4.3 is now available to be downloaded. However, the PTR server is not up yet.

Highlights of this patch include:

Continue reading Patch 2.4.3 patch notes

Permalink | Email this | Comments


 
 

Things you can do from here:

 
 

Tuesday, June 10, 2008

Arena Season 4 set to begin on June 24th



 
 

Sent to you by CJ via Google Reader:

 
 

via WOW Insider by Daniel Whitcomb on 6/10/08

Filed under: , , ,

We were expecting it to take just a little while longer, but it looks like Blizzard surprised us. That's right, Arena junkies rejoice, and get ready to make the final push for your titles: Season 4 is on its way! Eyonix has just given the promised 2 weeks notice on the new season, and announced that it is now scheduled to begin on June 24th, 2008. As usual, teams will be allowed to keep any accumulated points, but all team and personal ratings will reset to 1500, and all titles from Season 2 will be removed. Also, the top rated teams from Season 3 will receive their titles, and for the very top, Armored Netherdrakes.

It is also worth noting that this season will herald new Arena ratings requirements on most Season 4 gear, including many of the new honor rewards. In addition, Season 3's shoulder and weapon Arena rating requirements will drop slightly, all season 3 gear will cost fewer arena points, and the Season 2 gear will be purchasable for Honor. Season 1 gear will be gone forever (unless you buy it with T4 tokens, thanks Thorn), so buy it now if you want it for looks. This is also very likely to be the last season before WotLK comes out. There is still no word on what will happen to the gear after that - whether it will be discarded completely for new level 80 gear, or left as an option for people who prefer to stay at level 70 or do not buy WotLK.

We'll keep you updated if the start date of Season 4 changes, or if any other news comes up, so keep it tuned here into Season 4 and beyond.

Read | Permalink | Email this | Comments


 
 

Things you can do from here:

 
 

Monday, June 9, 2008

No pure +damage gear in Wrath, claims Kalgan



 
 

Sent to you by CJ via Google Reader:

 
 

via WOW Insider by Eliah Hecht on 6/9/08

Filed under: ,

In an out-of-the-blue quote from an otherwise unremarkable PC Gamer interview, Tom "Kalgan" Chilton, WoW's lead class designer, was asked what might be changing in Wrath of the Lich King. He responded that they would be doing away with +damage-only gear, and adding talents that would convert +healing to +damage and vice versa, which would allow magic DPSers and healers to use "the exact same gear."

Hold on, what? If I'm reading this correctly, it means they basically want damage caster gear and healer gear to be identical.

Continue reading No pure +damage gear in Wrath, claims Kalgan

Read | Permalink | Email this | Comments


 
 

Things you can do from here:

 
 

Thursday, June 5, 2008

Blizzcast episode 3: dungeons and raids edition



 
 

Sent to you by Julian via Google Reader:

 
 

via WOW Insider by Eliah Hecht on 6/5/08

Filed under: , , ,


The long-awaited third episode of Blizzcast, Blizzard's official podcast, has just gone live. Blizzard's US web sites are still down, but you can listen to it and read the transcript on the European site. As usual, since this is a Blizzard podcast and not a WoW-specific one, they spend some time covering the Starcraft universe as well, including an interview with Dustin Browder, SC2 lead designer, which I won't cover (good material on Zergs though). But later they brought in Jeff "Tigole" Kaplan, WoW lead designer for dungeons and raids, and here's what I found interesting in his segment:
  • The original WoW raids were too hardcore early on; in BC they eased up on that and they hope to continue this in Wrath.
  • Lessons learned in BC:
    • Heroic loot needs to be definitely better than normal-mode loot
    • Introductory raids need to be more friendly - he says "I don't want to say to casual players, but a little bit more accessible to people in general." Cites Maulgar and Mags as examples of less-than-friendly intro raids.
    • How to itemize raid content vs. other content

Continue reading Blizzcast episode 3: dungeons and raids edition

Read | Permalink | Email this | Comments


 
 

Things you can do from here: